![]() Armor Penetration is the most important stat to get and keep at cap when talking about total. ![]() Stat priority or what you should cap first is as follows: Armor Pen > Accuracy > Crit Chance > Combat Advantage > Power. Accuracy caps at 90k (85k for TIC, 80k for ToMM) Combat Advantage caps at 140k (135k for TIC, 130k for ToMM) Power has no cap.Last night a few of us in the guild did 2 doj's. Barbarian Trickster Rogue’ Mod 11 Mod 12 Mod 13 Mod 14 Mod 15 Mod 16 Mod 17 Mod 18 Mod18 Mod 19 module 16 Neverwinter Oathbound Paladin. Dungeons & Dragons Neverwinter, a Free-to-Play MMO based on the D&D roleplaying game and packed with epic tales and adventure. Changes to dungeon loot Mount Changes Mod 19 Mod 19 Hunts Avernus Treasure Map Mod 20. Vallenhas Hunting Neverwinter M18 Infernal Citadel Blog Rundown Go To Hell, and Come Back Alive (A guide to the bosses of The Infernal Citadel) Mod 19. ![]() Tower of the Mad Mage – stats and other information Watcher Runs Mod 18. Matter is classified as a substance only Mod 17. ![]()
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